
attribute vec4 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
uniform mat4 cl_ModelViewProjectionMatrix;
varying vec4 Color;
varying vec2 TexCoord;

void main(void)
{
	gl_Position = cl_ModelViewProjectionMatrix*Position;
	TexCoord = TexCoord0;
	Color = Color0;
}
